Yorkshire Parade
1st Bn Yorkshire Regiment exercising their "freedom rights" to march with fixed bayonets at "North Bar Without", Beverley, East Riding of Yorkshire, UK, 24Jul09. Other side of the door is "North Bar Within" and Beverley Market Place. Shame the audio isn't so good. Beverley is a small market town,...


Dijkstra Test 1
First attempt at Dijkstra pathfinding. Written in code on TGE. Ignore the basic models, textures, animations, etc - it's the AI not walking into walls which is the important thing here. yorkshirerifles.blogspot.com 30Mb high res download - so the console is readable: files.filefront.com


yorkshirerifles- Length: 1:19
- Views: 928
- Tags: tge torque game engine dijkstra pathfinding yorkshire rifles yorkshirerifles garagegames
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lightmap test1
Lightmap test using pureLight, basic GPU texture settings. Also a quick test of Fraps licensed. www.youtube.com/user/pureLIGHTTech


yorkshirerifles- Length: 0:44
- Views: 611
- Tags: purelight torque t3d
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First battle test
First ever test for a team based AI in combat. No real pathfinding, just obstacle avoidance (of which there is only one building anyway). Done to check that the initial build of AI targeting works. yorkshirerifles.blogspot.com


Dubious Demo Gameplay
Gameplay demonstration from my ultra fast and dirty "Dubious Demo v0.2". It's just a basic AI combat and gameplay test demo. And it's available for download, so if you want a quick laugh, see my development blog for details: yorkshirerifles.blogspot.com


Look and Aim Animation
Contrary to popular belief aligning a simple aim down the sight animation to eye movement was a total pain in the bottom. Eventually I came up with a method. As usual, ignore the horribly modeled hands. So, First Person aiming as well as integrated Third Person aiming (for that Gears of Yorkshire...


yorkshirerifles- Length: 0:49
- Views: 349
- Tags: aim down sight first person shooter third yorkshirerifles indie game development
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Indirect Fire Test
Grenade Launcher. 2 second arming delay, allowing it to bounced off walls and objects --- which sometimes goes wrong


yorkshirerifles- Length: 1:06
- Views: 606
- Tags: indirect fire grenade launcher indie game development torque TGEA garagegames yorkshirerifles
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Simple FPS Tutorial for Torque3D
This is the final play through of the tutorial series I created on www.garagegames.com on how to make a simple, single-player FPS with stock assets and custom scripts.


yorkshirerifles- Length: 5:43
- Views: 3966
- Tags: torque3d garagegames
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Airstrike Resource Example
Finalized test of "faked" airstrikes using a scripted object, and raycast bomblets. Fixed the 3D math issues that I had initially encountered, and resourced the script files for project on the GarageGames site. www.garagegames.com And yes, I have an aesthetic preference for big, ugly, unaerodynam...


yorkshirerifles- Length: 1:04
- Views: 685
- Tags: indy game dev airstrike torque3d tutorial garagegames resource
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New Djikstra Pathfinding
Node based pathfinding test using Djikstra method. Updated version of my old pathfinding tests, now with direction alignment and gaolPose choice on destination. The version in the video is trigger based goal selection (think CoD), though I've also been working on a fully dynamic version were the ...


yorkshirerifles- Length: 2:31
- Views: 270
- Tags: Djikstra Pathfinding
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Tactics-Action GamePlay TutorialTest
Test of a "Valykria Chronicles" style tactics/action hybrid gameplay Tutorial I wrote for Torque3D. It's a free step-by-step tutorial resource at the GarageGames site. www.garagegames.com


yorkshirerifles- Length: 3:49
- Views: 526
- Tags: indie indie gaming tutorial torque3d garagegames tactics action gameplay Valkyria Chronicles
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TorqueTactics Month 1: Basic X-Com Gameplay
28 days later and I've got the basic gameplay for an X-Com style turnbased, tactics/strategy game done. It also features the start of a Class Based System for weapons and attribute upgrades. Ai is currently rather basic, and sorting that out into a vaguely reasonable opponent with objective based...


yorkshirerifles- Length: 8:00
- Views: 653
- Tags: Indie Game bedroom developer torque3d garagegames demo x-com gameplay Strategy Game tactics
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FPS Weapon Reload Animations
Weapon and reload animations featuring first person view hands. Still umming-and-ahhing about the simplicity of the weapon object textures. Might redo them (...again...) with something with slightly more detail --- but I'm trying to stay clear of realism...


yorkshirerifles- Length: 3:51
- Views: 1070
- Tags: indy gaming weapon reload animations
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Randomized Bombardment
Example of a randomized bombardment of artillery/mortars/catapult launched explosive badgers/etc using stock resources in Torque3D game engine and a custom script. A randomized bombardment script for dropping artillery around the player. Perfect for those "storm the beaches" levels. Script availa...


yorkshirerifles- Length: 1:01
- Views: 247
- Tags: indie game
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