Dijkstra Test 1
First attempt at Dijkstra pathfinding. Written in code on TGE. Ignore the basic models, textures, animations, etc - it's the AI not walking into walls which is the important thing here. yorkshirerifles.blogspot.com 30Mb high res download - so the console is readable: files.filefront.com


yorkshirerifles- Length: 1:19
- Views: 895
- Tags: tge torque game engine dijkstra pathfinding yorkshire rifles yorkshirerifles garagegames
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Dubious Demo Gameplay
Gameplay demonstration from my ultra fast and dirty "Dubious Demo v0.2". It's just a basic AI combat and gameplay test demo. And it's available for download, so if you want a quick laugh, see my development blog for details: yorkshirerifles.blogspot.com


First battle test
First ever test for a team based AI in combat. No real pathfinding, just obstacle avoidance (of which there is only one building anyway). Done to check that the initial build of AI targeting works. yorkshirerifles.blogspot.com


Look and Aim Animation
Contrary to popular belief aligning a simple aim down the sight animation to eye movement was a total pain in the bottom. Eventually I came up with a method. As usual, ignore the horribly modeled hands. So, First Person aiming as well as integrated Third Person aiming (for that Gears of Yorkshire...


yorkshirerifles- Length: 0:49
- Views: 344
- Tags: aim down sight first person shooter third yorkshirerifles indie game development
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Indirect Fire Test
Grenade Launcher. 2 second arming delay, allowing it to bounced off walls and objects --- which sometimes goes wrong


yorkshirerifles- Length: 1:06
- Views: 596
- Tags: indirect fire grenade launcher indie game development torque TGEA garagegames yorkshirerifles
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Yorkshire Parade
1st Bn Yorkshire Regiment exercising their "freedom rights" to march with fixed bayonets at "North Bar Without", Beverley, East Riding of Yorkshire, UK, 24Jul09. Other side of the door is "North Bar Within" and Beverley Market Place. Shame the audio isn't so good. Beverley is a small market town,...


Simple FPS Tutorial for Torque3D
This is the final play through of the tutorial series I created on www.garagegames.com on how to make a simple, single-player FPS with stock assets and custom scripts.


yorkshirerifles- Length: 5:43
- Views: 3339
- Tags: torque3d garagegames
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Spotting and Reactive Fire In Action
And 8 months later ... some actual rough gameplay. All art is still placeholder. Shows off a battle against the Ai ... which they were winning. Features spotting (concealed enemy suddenly appear and player is warned on HUD (numer with black/amber border) and the action stops to allow the player t...


yorkshirerifles- Length: 6:11
- Views: 219
- Tags: Indie Game indie garagegames t3d strategy tactics x-com laser squad Strategy Game WIP turn based steampunk Games Gameplay
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Dazzle Shield Test
Test of a "shield" using an animated "razzle dazzle style" - see WW1 warship camouflage, it's cool. Shield reduces accuracy of incoming fire. Also a test of indirect fire from rocket grenades.


yorkshirerifles- Length: 4:03
- Views: 167
- Tags: Indie Game indie garagegames t3d strategy tactics x-com laser squad Strategy Game WIP turn based
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Tactics-Action GamePlay TutorialTest
Test of a "Valykria Chronicles" style tactics/action hybrid gameplay Tutorial I wrote for Torque3D. It's a free step-by-step tutorial resource at the GarageGames site. www.garagegames.com


yorkshirerifles- Length: 3:49
- Views: 483
- Tags: indie indie gaming tutorial torque3d garagegames tactics action gameplay Valkyria Chronicles
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highwold
A "bimble" about a "more-or-less" finished environment test. Around 1600m of playable townscape set in 2km squared terrain. The culmination of working out a methodology for level building in a fairly large urban environment. There's a few things that need tweaking and there's no gameplay elements...


yorkshirerifles- Length: 2:52
- Views: 194
- Tags: torque game engine advanced level building world environment demo
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TorqueTactics Month 1: Basic X-Com Gameplay
28 days later and I've got the basic gameplay for an X-Com style turnbased, tactics/strategy game done. It also features the start of a Class Based System for weapons and attribute upgrades. Ai is currently rather basic, and sorting that out into a vaguely reasonable opponent with objective based...


yorkshirerifles- Length: 8:00
- Views: 546
- Tags: Indie Game bedroom developer torque3d garagegames demo x-com gameplay Strategy Game tactics
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Lightmap Show Off
Abbreviated run through of one of two routes through the level. Basic Lighting, no specular or normal mapping - just pureLight lightmaps getting shown off here. Obviously I required something to make 8.28 minutes of silence less boring --- so music is "Time" by Milkman-Dan, here under the sharing...


yorkshirerifles- Length: 8:26
- Views: 759
- Tags: purelight lightmap t3d garagegames
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T3D Animation Strip
Image Sequence Animation. And yes, you do need a UVmap or it won't work. Only works along the horizontal so images must be set out as a strip (like a film strip or cartoon strip - your pref for the comparison). Also not the best idea to try and run a game engine on top of FF, MSN, Gimp and Blende...


yorkshirerifles- Length: 1:54
- Views: 661
- Tags: ifl animation strip
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